﻿using UnityEngine;

public class Global  {

    public static string appPath = Application.dataPath + "/../app";//导出包的路径
    public static string ConfigPath = Application.streamingAssetsPath + "/Config";
    public static string UIName = "UI_";
    public static bool audioControl = true;
    public static string CachePath = Application.temporaryCachePath;
    public static string LoadScenceKey = "LoadScenceKey";

}
